Born in 1997 in the Netherlands. As a child I was always about being creative. Every schoolbreak I would draw armies of stickfigures or fold paper airplanes. Next to my bed I had a sketchbook where I would sketch in every evening.
At secondary school I excelled in creative subjects and naturally took on leadership roles. At that time I would also play high level field hockey and play games or draw when I didn't have to be on the pitch.
The traditional way of learning from books didn't get me exited. I knew it could be done differently, learning didn't have to be boring.
''If you're not exited about learning, why would you remember things you don't want to remember?''
After secondary school I followed my passion and started studying Creative Media and Game Technologies at Breda University of Applied Sciences (previously NHTV). I combined my passion for everything creative and managing teams and focussed on becoming a producer.
After having finished the bachelor in 3 years instead of the usual 4 years I would continue to study at the Warwick Business School. Currently at Warwick I'm able to expand my theoratical knowledge about game development.
Production methodology: Scrum, Kanban, LeSS, PRINCE2, Waterfall
Pre-Production: KPI's, Feature Breakdown, Scope Breakdown, Organisational Charts, Competitive Product analysis, Critical Path Analysis, Customer Value Management, Marketing Plan & Marketing Strategy. Setting up and pitching the Project Plan.
Production: coordinating Daily Stand-ups, Sprint Plannings, Sprint Retrospectives, Sprint Reviews. Supervising milestone progression and Creative Problem Solving.
Alpha/Beta: managing QA and coordinating Post-Mortems.
Strategy: Porter's Five Forces analysis, PESTLE analysis, Extended Services Mix (7 P's), IMC Communication Tools, A.I.D.A. .
Managing project vision and maintaining internal and external stakeholder contact.